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Make Games with Circuits: 4D An Augmented Reading Experience


Series
Circuit Creations 4D

by
Chris Harbo ,Sarah L. Schuette

Edition
Library edition
Publisher
Capstone
Imprint
Capstone
ISBN
9781543539912
$16.20   $13.50
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If you can build it, you can play it! Create fun games just by making a simple circuit. Learn about what a circuit is by creating your own. Each project contains a list of easy-to-find supplies and step-by-step instructions.

Details

Format

Print

Page Count

48

Trim Size

8" x 10"

Dewey

794.8

AR

0: points 0

Lexile

810L

Genre

Nonfic

Scholastic Reading Counts

0

JLG Release

Feb 2020

Book Genres


Standard MARC Records

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Cover Art

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Praise & Reviews

Starred or favorable reviews have been received from these periodicals:

School Library Journal

School Library Journal

Series Review
The 11 to 13 projects per book provide experience with various types of conductive materials (graphite, copper tape, circuit pen, salt dough) and LEDs, motors, and bulbs. Variations allow crafters to adapt the projects according to their personal taste and availability of materials. Good safety tips, including “Never put batteries in your mouth,” show that the author is someone who has actually worked with children. Photos of real kids modeling the objects may inspire readers with the confidence to try them. Not all projects involve the flow of electricity. Circuit board jewelry and a tool belt might be considered STEM-adjacent. Games, a JLG selection, is the standout. Each craft involves two components—creating the game and then playing it, which can encourage the modification of the game as players test their creation. However, the series is missing explanations of why the circuits work. These wearable, playable crafts offer kids a chance to practice with conductivity.

Praise & Reviews

School Library Journal

Series Review
The 11 to 13 projects per book provide experience with various types of conductive materials (graphite, copper tape, circuit pen, salt dough) and LEDs, motors, and bulbs. Variations allow crafters to adapt the projects according to their personal taste and availability of materials. Good safety tips, including “Never put batteries in your mouth,” show that the author is someone who has actually worked with children. Photos of real kids modeling the objects may inspire readers with the confidence to try them. Not all projects involve the flow of electricity. Circuit board jewelry and a tool belt might be considered STEM-adjacent. Games, a JLG selection, is the standout. Each craft involves two components—creating the game and then playing it, which can encourage the modification of the game as players test their creation. However, the series is missing explanations of why the circuits work. These wearable, playable crafts offer kids a chance to practice with conductivity.

Grades 3-5
Series Nonfiction How-To
For Grades 3-5

These 12 titles provide hands-on instruction for how-to projects in subjects from science to arts and crafts. They are the best books from series chosen by School Library Journal's editors.

12 books per Year
$258.00 per Year
Interests
Nonfiction,Reluctant Readers,Science/STEAM
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Grades 3-5
Series Nonfiction How-To
12 books per Year
$258.00 per Year

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