Pass Go and Collect $200: The Real Story of How Monopoly Was Invented
By Tanya Lee Stone
Illustrators
Illustrated by Steve Salerno
Edition
ALSC Notable Children's Books - 2019
Capitol Choices: Noteworthy Books for Children and Teens - 2019
MRLS Cream of the Crop - 2019
CCBC Choices 2019 Choice: Historical People, Places, and Events
Kirkus Best Books, Picture Books - 2018
Nonfiction Detectives Best Nonfiction - 2018
By Tanya Lee Stone
Hardcover edition
Publisher Macmillan Imprint Henry Holt ISBN9781627791687
Awards and Honors 2019 NCTE Orbis Pictus Award HonorALSC Notable Children's Books - 2019
Capitol Choices: Noteworthy Books for Children and Teens - 2019
MRLS Cream of the Crop - 2019
CCBC Choices 2019 Choice: Historical People, Places, and Events
Kirkus Best Books, Picture Books - 2018
Nonfiction Detectives Best Nonfiction - 2018
Pass Go and Collect $200: The Real Story of How Monopoly Was Invented
18.99
Out of stock
SKU
9781627791687J
A nonfiction picture book history of Monopoly, one of the world's most famous games.
In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. Suddenly she had an idea: create a game about the landlord-tenant relationship. But Lizzie’s initial game vilified the monopolist. Enter Charles Darrow—a marketer and salesman with a keen eye for what Lizzie’s creation could become: an enticing board game, and a staple of family entertainment in households across America.
Boldness, imagination, and ruthless competition combine in this riveting story that sets the record straight on the history of Monopoly's origins. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources.
Monopoly trivia. Monopoly math. Author’s note. Sources. Full-color illustrations were created with crayon, ink, gouache, and pastel, then scanned and finished digitally in Adobe Photoshop.
In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. Suddenly she had an idea: create a game about the landlord-tenant relationship. But Lizzie’s initial game vilified the monopolist. Enter Charles Darrow—a marketer and salesman with a keen eye for what Lizzie’s creation could become: an enticing board game, and a staple of family entertainment in households across America.
Boldness, imagination, and ruthless competition combine in this riveting story that sets the record straight on the history of Monopoly's origins. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources.
Monopoly trivia. Monopoly math. Author’s note. Sources. Full-color illustrations were created with crayon, ink, gouache, and pastel, then scanned and finished digitally in Adobe Photoshop.
Standard MARC Records Cover Art |
Nonfiction Elementary Plus (Grades 2-6)
Nonfiction Elementary Plus
Nonfiction Elementary Plus (Grades 2-6)
For Grades 2-6
A world of discovery awaits in this 14 book category. Elementary readers eager to know more about the world around them will learn much from diving into these nonfiction titles covering a diverse range of topics. A sure way to satisfy inquisitive minds.
14 books per Year
$297.36 per Year
Interests
Biographies, Diversity, Nonfiction, Reluctant Readers, Science/STEAM