An exuberant ode to play and the epic story of a company that has redefined it—their quirky beginnings, their singular ethos, their endlessly innovative leaders and developers, their massive cultural impact, and most of all the video games themselves, which have inspired joy and creativity in millions
What magical mushroom could have turned an unassuming playing card company, founded in Kyoto in 1889—whose tile cards were closely associated with gambling and Japan’s criminal underworld—into one of the dominant cultural forces of the twenty-first century, with characters as memorable as any from the Disney or Marvel universe?
A lifelong gamer and a renowned video games journalist, Keza MacDonald digs down to Nintendo’s experimental roots, tracking the company’s rise with each new revolutionary product and exploring the driving force of these creative triumphs (and occasional failures!): Nintendo’s willingness to take risks, to place long-term goals over short-term profits.
MacDonald draws on private interviews with the likes of Shigeru Miyamoto, the creator of Mario, who continues to leave his stamp on the company, and even a recent trip to the secretive Nintendo HQ—making her one of the few Western journalists ever to set foot inside the building.
A carousel of wonders, Super Nintendo whisks you back to the couch in the den, a controller in your hands for the very first time, staring up at a screen of infinite possibilities.
Title alpha Super Nintendo: The Game-Changing Company That Unlocked the Power of Play
Category Nonfiction High Plus
Pages Count 304
Genre Nonfiction
Topics Nintendo video games. Video games industry.
Trim Size 9 1/2" x 6"
JLG Span Spring
Language English
Rights type Print
Publication date 2026-02-02
JLG Release Date May 2026
Minimum grade 9
Maximum grade 12
Reading level High
Format Print
Nonfiction High Plus (Grades 9 & Up)
Nonfiction High Plus
Nonfiction High Plus (Grades 9 & Up)
For Grades 9 & Up
This collection features engaging nonfiction titles, curated for teen readers who are curious about the world and eager to explore big ideas. Covering topics such as history, science, pop culture, and biography, selections emphasize strong storytelling, thoughtful research, and accessible presentation. Some selections are written for adults but are thoughtfully chosen for their relevance and appeal to teen readers.
14 books per Year
$378.00 per Year
Interests
Nonfiction, Biographies, History, STEAM, Pop Culture
Illustrations/Images: Blood/Gore,Illustrations/Images: Disturbing Imagery,Language: Strong Language,Violence: Gun Violence,Violence: Sexual Assault/Rape,Violence: Torture,Violence: War/Harsh Realities of War