Traitors' Nest
By Frances Hardinge
Edition
By Frances Hardinge
Hardcover edition
Publisher Abrams Imprint Amulet ISBN9781419794148
Traitors' Nest
23
SKU
9781419794148J
Lovely War meets Howl’s Moving Castle in this new YA fantasy from acclaimed author Frances Hardinge, about the people caught in a game played by the gods where castles are moved around the world like chess pieces
Far above the valleys and villages of the Kingdom of Thaletal, a Great Game is played. Players move castles around the realm like chess pieces—and the ordinary villagers are mere pawns at the whim of their tactics.
When fifteen-year-old Burr’s peaceful village is disrupted by the arrival of an ominous new castle, he decides he’s had enough. But what starts as a plucky coup soon escalates—and then the castle is wrenched away to a far-flung corner of the kingdom, where whispers mount of a mysterious ancient maiden whose magpies collect her debts at dangerous prices.
Here, the stakes are higher than the tallest turrets, and every move counts. Burr must work with his sisters and friends—and rely on the unexpected help of an intriguing heiress—to unravel the secrets of the Magpie Maiden and the origins of the Great Game before he becomes just another casualty of the Players’ deadly contest.
Far above the valleys and villages of the Kingdom of Thaletal, a Great Game is played. Players move castles around the realm like chess pieces—and the ordinary villagers are mere pawns at the whim of their tactics.
When fifteen-year-old Burr’s peaceful village is disrupted by the arrival of an ominous new castle, he decides he’s had enough. But what starts as a plucky coup soon escalates—and then the castle is wrenched away to a far-flung corner of the kingdom, where whispers mount of a mysterious ancient maiden whose magpies collect her debts at dangerous prices.
Here, the stakes are higher than the tallest turrets, and every move counts. Burr must work with his sisters and friends—and rely on the unexpected help of an intriguing heiress—to unravel the secrets of the Magpie Maiden and the origins of the Great Game before he becomes just another casualty of the Players’ deadly contest.
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Fantasy/Science Fiction High Plus (Grades 9 & Up)
Fantasy/Science Fiction High Plus
Fantasy/Science Fiction High Plus (Grades 9 & Up)
For Grades 9 & Up
This collection features fantasy and science fiction titles that immerse teen readers in imaginative worlds, bold ideas, and speculative storytelling. Selections include epic and contemporary fantasy, science fiction, and genre-blending stories that emphasize worldbuilding, adventure, and high-concept narratives. Occasional selections are written for adults but are thoughtfully chosen for their relevance and appeal to teen readers.
14 books per Year
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Interests
Fiction, Fantasy, Science Fiction, Speculative Fiction, Adventure