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Children of the Flying City



by
Jason Sheehan

Edition
Hardcover edition
Publisher
Penguin Random House
Imprint
Dutton
ISBN
9780593109519
POTENTIALLY SENSITIVE AREAS
Crime: General , Violence: Strong Violence , Violence: Child Abuse , Language: Mild Language
$21.42   $17.85
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A fast-paced and wondrously detailed countdown of orphan Milo Quick’s final days in the doomed flying city of Highgate. Perfect for fans of Brandon Sanderson’s layered storytelling and Adam Gidwitz’s wry narrators.

Brought to the flying city of Highgate when he was only five years old, orphan Milo Quick has never known another home. Now almost thirteen, Milo survives one daredevil grift at a time, relying only on his wit, speed, and best friends Jules and Dagda.

A massive armada has surrounded Highgate’s crumbling armaments. Because behind locked doors—in opulent parlors and pneumatic forests and a master toymaker’s workshop—the once-great flying city protects a powerful secret, hidden away for centuries. A secret that’s about to ignite a war.

One small airship, the Halcyon, has slipped through the ominous blockade on a mission to collect Milo—and the rich bounty on his head—before the fighting begins. But the members of the Halcyon’s misfit crew aren’t the only ones chasing Milo Quick.

True friendship is worth any risk in this clever, heart-racing adventure from award-winning author and journalist Jason Sheehan. Sheehan weaves together wry narration and multiple points of view to craft a richly imagined tale that is dangerous and surprising, wondrous and joyful.

POTENTIALLY SENSITIVE AREAS
Crime: General , Violence: Strong Violence , Violence: Child Abuse , Language: Mild Language

Details

Format

Print

Page Count

416

Trim Size

8 3/10" x 5 1/2"

Dewey

F

AR

5.4: points 15

Genre

Fic

Scholastic Reading Counts

0

JLG Release

May 2022

Book Genres

Adventure, Science Fiction, Steampunk

Topics

Adventures and adventurers. Orphans. Thieving rings. Criminals. Gangs. Bounty hunters. Heists. Loyalty. Friendship. Daredevils. Survival. Poverty. Airships. Wars. Automatons. Secrets. 

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Cover Art

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Praise & Reviews

School Library Journal

Gr 4-6-There is a boy and he is quick, so quick he can escape the police as he thieves, so quick that he has named himself Milo Quick though that is not his name. There is a girl, if she can be called that. She is called Mouse, but her name is Dagda. She, like Milo, is pale skinned and dark haired, but a killing machine, 12 years old for hundreds of years. She is wanted by the Armada that is moving airships to surround the Flying City where they live. He is wanted by a suspicious group of people led by The Captain who are risking their lives for the money to extract him. Milo is also being watched by the dreaded Sandman, while Dagda is being repaired by a toymaker who does not have the skills or tools as the city is crumbling, and losing its knowledge of technology. Can they escape before they are killed? Will the only home they have known be destroyed? This steampunk world feels both fantastical and based in a reality of time past, focusing on children who live on the streets and create communities without adult supervision. It feels shabby and harsh with rotten teeth and greasy hair galore (although not much diversity in appearances), yet readers will want to visit because there is something magical about the place. The narrative style is unique but feels inconsistent, at times breaking the fourth wall to talk directly to readers and trying to create a tone not unlike that in "A Series of Unfortunate Events." The point of view bounces around to a different character with each short chapter, some of them playing bit parts in the story. This narration style creates a barrier and prevents deeper emotional connection to the story. This book ends on a true cliffhanger, with everyone hanging in a balance. VERDICT A great example of dystopian steampunk for middle graders, but some might find the narrative voice and style an obstacle.-Clare A. Dombrowski

Praise & Reviews

School Library Journal

Gr 4-6-There is a boy and he is quick, so quick he can escape the police as he thieves, so quick that he has named himself Milo Quick though that is not his name. There is a girl, if she can be called that. She is called Mouse, but her name is Dagda. She, like Milo, is pale skinned and dark haired, but a killing machine, 12 years old for hundreds of years. She is wanted by the Armada that is moving airships to surround the Flying City where they live. He is wanted by a suspicious group of people led by The Captain who are risking their lives for the money to extract him. Milo is also being watched by the dreaded Sandman, while Dagda is being repaired by a toymaker who does not have the skills or tools as the city is crumbling, and losing its knowledge of technology. Can they escape before they are killed? Will the only home they have known be destroyed? This steampunk world feels both fantastical and based in a reality of time past, focusing on children who live on the streets and create communities without adult supervision. It feels shabby and harsh with rotten teeth and greasy hair galore (although not much diversity in appearances), yet readers will want to visit because there is something magical about the place. The narrative style is unique but feels inconsistent, at times breaking the fourth wall to talk directly to readers and trying to create a tone not unlike that in "A Series of Unfortunate Events." The point of view bounces around to a different character with each short chapter, some of them playing bit parts in the story. This narration style creates a barrier and prevents deeper emotional connection to the story. This book ends on a true cliffhanger, with everyone hanging in a balance. VERDICT A great example of dystopian steampunk for middle graders, but some might find the narrative voice and style an obstacle.-Clare A. Dombrowski

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